A sandbox event
“Let’s build the worst possible world”
"SUNFALL, SANCTUM" is Terre Spezzate’s first try at creating a completely sandbox event, in which participants not only play the event, but craft the setting with their own game choices and ideas.
A stronghold in the desolate destruction of the post-apoc, "SUNFALL, SANCTUM" will be defined by groups created by participants and by how they will interact with each other during the event.
"SUNFALL, SANCTUM" is not a one-shot, but aims to be a yearly event to be played again and again. The stories of survivors, ravagers, mutants will be the foundations for a growing setting, richer and more interesting, created by you!
A light event
Themes such as survival, abuse, hope, how humanity would react to a disaster that wiped out civilization, culture and foundations - those are definitely not light themes, but rather serious.
"SUNFALL, SANCTUM" deals with big themes, but without taking itself too seriously.
The main objective of the event is to have a fun experience with old and new friends.
Much like Sunfall, from which it shares themes and setting, SANCTUM aims at not just being larp event, but also an entertaining gathering. A true festival, during which players will be able to play their characters, but also live the setting and have fun: music, shows and entertainment will be there every day - all inspired by the atmospheres of the radioactive wastelands.
THEMES IN "SUNFALL, SANCTUM"
We could not say this better than our friends in SUNFALL did on their website, in the “Setting” paragraph, reproduced here:
Exploring human needs, and how to get them, is a core theme of "SUNFALL, SANCTUM".
Manufacturing, trading, bartering, stealing and protecting your resources can create endless play opportunities. And, above all, it can provide useful inspiration to define the very concept of your character and of your group.
We strongly suggest players to design their group thinking about its role in "SUNFALL, SANCTUM"’s economy, and about its “camp” or shop in the city.
What can your group offer to its fellow citizens? Which goods or services can you sell to others, and which ones do you expect to buy or barter? How do you imagine your camp will look like? Is it like a mercenaries’ barrack, or like a shady bar, a shop selling collectibles from the Old World, a field hospital, a massage center, a tattoer’s shop?